This Marks the Conclusion of a Period for Xbox Game Pass
Microsoft's gaming subscription service has undergone multiple evolutions since its debut in 2017, but the latest update to the service is undoubtedly its most significant. Starting October 1, Xbox revealed a comprehensive overhaul of the subscription levels and cost structure. PC Game Pass is being phased out, new Essential and Premium options are taking over from Core and Standard, and cloud streaming is rolling out to a wider range of subscribers.
That might sound routine, there's a costly catch: the top-tier subscription is receiving a substantial price hike. It will now cost $30 per month, up from $20, for the ability to play new games at launch, featuring Xbox's collection of exclusive titles. This perk is absent on the more inexpensive options. Since Game Pass' most enticing value has traditionally been its simultaneous new releases, this marks a massive change.
Whether or not it is still a good deal for you, it's undeniable a clear fact: The period of Xbox Game Pass being the "best deal in gaming" is definitively over.
Placing the Costs into Context
Consider the cost over time. Initially first launched in 2017, a subscription was priced at $10 monthly, or $120 yearly. This cost evolved as Xbox adjusted and expanded the service's offerings, but it consistently stayed inexpensive enough to make it a value — notably if you opted in for new releases. Whenever conversations about if Game Pass was a good value occurred in the early 2020s, an individual would consistently do the math and observe that you'd only need to play two high-profile games each year to justify the cost of an yearly membership. Back in 2021, you simply had to play the Halo: Infinite campaign and Forza Horizon 5 to break even. When you laid it out like that, Game Pass was a no brainer. So long as you intended to enjoy those games anyway, you came out ahead.
The deal always felt impossible, so it was no surprise when Xbox completely revamped the service's pricing model in 2024. Xbox Game Pass Ultimate bumped up to $20 per month, making it a $240 yearly expense. This decision was understandable. Xbox had recently purchased Activision Blizzard, which indicated that the service would gain an inclusion of high-profile day one releases like Call of Duty: Black Ops 6. The price hike was tough to swallow, but we were still considering a subscription that paid itself off after four premium releases. Plus, there were games from other studios as well, which gave the platform more value. Just this year, a $20 fee would have netted you Clair Obscur: Expedition 33, Blue Prince, and Hollow Knight: Silksong alongside major exclusives like Avowed and Doom: The Dark Ages.
The New Plan Change and The Consequences
With the new restructuring, the calculus has moved against Xbox's benefit. In order to get your money's worth in terms of new releases, you'd now need to play six games that are priced at $70 apiece annually to come out positive. (That math varies a bit if you consider the differing costs in different first-party games.) Before, you could feel confident that you'd probably play two recent titles a year, but six? The issue isn't that's a impossible quantity of games for a player to complete in a year. Rather, you can't really be confident that the platform will include 6 games you definitely want to play in a particular year, particularly after Xbox canceling highly expected projects like Perfect Dark and Everwild. Under those circumstances, it may be more budget-friendly to revert to buying Xbox games separately.
Alternative Tiers and Available Benefits
There are still some comparatively lower-cost tiers that include their own advantages. For $15 a month, you can still get a library of 200+ games and cloud streaming via Premium. Members of the Essential tier still get 50+ games, cloud streaming, and PC access for $10 per month. They aren't bad offers for those who play infrequently, but neither provides the actual selling point of Game Pass.
A Comparison with Another Service
When I start to consider the value, another similarly named membership platform is recalled: MoviePass. During the 2010s, the movie ticketing app caused a stir by unveiling an unlimited plan that enabled subscribers to see as many movies as you wanted in theaters with minimal restrictions. It was a completely incredible value based on where you lived. Each person I had in an urban area at the time subscribed to it and attended to the movies every week. That was reasonable; a movie ticket cost around $20 at the time, and that's about how much you were paying a month for MoviePass. Simply viewing a couple of films a month was a double return on investment.
It was obvious it wouldn't endure. It seemed we had discovered a cheat code that was certainly bankrupting a company that had no idea how much people would utilize the service. Likewise, Game Pass often felt in the beginning of the decade; it was too good to be true.
Reality Caught Up with MoviePass
Economic realities caught up with MoviePass in time. The unlimited plan was discontinued, with the platform folding current members into a restricted plan. Maybe the assumption would be that MoviePass had become a habit to subscribers that they would keep it, despite the fact that the deal deteriorated anymore. Assuming that was the intention, it was unsuccessful. MoviePass saw cancellations, got hit with legal actions over its methods, and in the end closed down for a few years before a quiet return. It was irrelevant that it was a household name for a brief period. A crappy deal is a poor deal.
The Uncomfortable Reality About Gaming Services
The hard truth is that nobody needs an entertainment membership platform. It's a non-essential luxury in our list of priorities that will depend entirely on how cost-effective you're getting for the price. Each increase comes with a level of hubris that presumes the service is an essential enough {piece|